Descending upon the ExCeL, London on 12th November for two days of networking, coding and innovating, the Hackfest hosted teams of developers taking on challenges set by our sponsors IBM, MasterCard, Calldorado, Progress and Razer.
The two day event saw our teams collaborate and battle it out to be in with a chance of winning some fantastic prizes including a Razer Blade 14” ultra thin gaming laptop, a Parisian experience, a driving experience, a skydive experience and over £1000 in Amazon vouchers!
Our Hackfest’s always deliver interesting stories of innovation and creation with an element of surprise thrown in for good measure but at Enterprise Apps World last week the story was more unusual than the norm. The overall winner hadn’t even signed up as an entrant and was actually working as an audio visual technician at the event – proving that anyone can win! We interviewed him after his win to find out more...
The team from Golgi came down to the Enterprise Apps Hackfest last week, we caught up with Ian Harris from the team to hear all about their hackfest experience which ended in them winning second prize for the SendGrid brief.
"The Entreprise Apps World Hackathon London 2014 was held last week. The hackathon organised by the wonderful Hackfest team challenged participants to develop applications using either the Progress Rollbase or SendGrid products. Of course this was an event the Golgi crew just couldn’t miss. Brian, Aidan and I travelled to the event to put our skills to the test. There was stiff competition with a number of teams all vying for a prize.
On February 5 – 6 at TV Hackfest in San Francisco, in response to the Gracenote Brief, Kannuu UI experts Aran Rhee and Ben Davey created a second-screen app in under 24 hours that blew away Hackfest judges and has everyone rethinking the whole second-screen concept. Combining Google Glass, Gracenote API’s and Kannuu’s search, recommendation and pair-n-share technology, the guys created a real-world working implementation of what just may be the true, next generation, second-screen experience.
Second-screen apps enhance the experience of watching television by providing interactive features and additional content related to the main program. But there’s sometimes a glitch in the dual-immersion experience.
The Hackfest returned to San Francisco at the beginning of this month for 2 days of hard-core coding with a range of exciting APIs and SDKs to play with. After coding all day at the Moscone Center West on day one, hackers continued working on their projects at the official networking party and beyond - with some attendees getting only a few hours sleep as they worked on their creations ready for the day two presentations.
For more details on the event see Gracenote's Developer Blog here.
Hackfest returned to San Francisco at the beginning of this month for 2 days of hard-core coding with a range of exciting APIs and SDKs to play with. After coding all day at the Moscone Center West on day 1, hackers continued working on their projects at the official networking party and beyond - with some attendees getting only a few hours sleep as they worked on their creations ready for the day 2 presentations.
Our panel of judges, which included experts from Disney, American Airlines, Mitsubishi and 2013 reigning champions, Reincloud, were impressed with all of the submissions and the high quality of entries given the time constraints. Some of the highlights included entries that combined APIs, and brought in other technologies such as augmented reality and Google Glass.
Here’s a list of this year’s winners and their prizes:
It’s been a busy twelve months for ReinCloud’s CEO Dan Reitan since winning at the TV Hackfest at Apps World North America in 2013. Chosen as the Best Overall Hack at the show by judges from the likes of Google, Facebook, Twitter and CNN, Dan Reitan and his colleague Ping Bartley from ReinCloud entered TV Hackfest at Apps World North America 2013 as the ARGTV team. The seed-stage next gen media technology company specialises in delivering multiscreen viewer engagement solutions through augmented reality gamification. “What we showed was our ability to 3D map the TV screen content and place objects and characters that you can optionally interact with to engage with your TV,” says Reitan.
As the 2014 show rapidly approaches we catch up with Dan to find out how the win has changed his life and what he will be presenting at the show this year – and of course asking if he thinks he can win again in the future!
The first TV hackfest solved a problem common to us all. When you’ve missed your favourite programme or an important game and are eagerly awaiting watching it on catch-up you do everything you can to avoid hearing the results — from turning the TV and radio off to silencing your friends. Yet with social media so pervasive in our lives comes the inevitable – that one of your friends or contacts gives the game away on Facebook or Twitter before you’ve even had a chance to put your feet up.
Well thanks to the first television hackathon, Hackfest.tv, held in London in October 2012, a solution was devised after a team from UK based broadcasting giant ITV created So Don’t Tell Me. The suspense maintaining application helps to stop spoilers on social media by allowing automatic blocking of content that gives away such details – highlighting them as spoiler alerts before the viewer gets a chance to see them. The judges were so impressed with the concept they crowned them the overall Hackfest Champ at the event.
TV hackathons offer a great opportunity for an industry going through huge change and following the success of last October’s first ever TV hackathon from Hackfest.tv, Apps World US played host to the second event in San Francisco in February.
The challenge once again was to find solutions to everything from the impact of technology enabled time shifting on advertising to mobile and tablet multitasking whilst watching TV.
Participants were given the APIs, SDKs and data they needed for the challenge and were able to submit their hacks ahead of the event via Hackerleague – an online hackathon events portal. They then fought it out for $3,000 of prizes, judged by representatives from Twitter, Google TV, Facebook and CNN.